Timeline

24 hours; Winter, 2025

Role

Product Manager

Team

FE Engineer, BE Engineer, UI/UX Designer (1x)

Tags

Arduino, Hackathon, Slouch Detection

slouchii

about

Slouchii is an anti-slouching solution that blends hardware and software. It pairs a clean, distraction-free Pomodoro timer with a wearable that uses spatial tracking to monitor your posture and gently buzzes when you start to slouch so you can stay productive pain-free.

Made in a team of 4, we were able to build this in a 24 hour time for NWhack's annual hackathon.

problem

According to an article published by Harvard Health, the average time spent sitting down within a day is ~10.4 hours. Additionally, 70.5% of those respondents complained of musculoskeletal discomfort, particularly in the neck (86.4%), lower back (75.9%), and right & left shoulders (76.2%) due to poor posture.

There’s a vicious feedback loop at play: people sit longer to boost productivity, but this leads to poor posture, which actually reduces productivity. The cycle repeats—at the cost of long-term well-being.

How do we bridge the gap between alleviating poor posture while enhancing productivity?

the why

Why Poor Posture Is Increasing

  • More desk-based jobs and university students spending long hours seated.

  • Remote/hybrid work with non-ergonomic setups.

  • Rising screen time from work, study, and entertainment.

  • Productivity culture encouraging longer sitting sessions.

  • Digital meetings and multitasking at desks keeping people stationary, especially after the pandemic.

Why It Matters Now

  • Musculoskeletal issues becoming common at younger ages.

  • Increased signs of long-term health risks like chronic pain and reduced mobility.

  • Ergonomic solutions remain costly or inaccessible for many.

solution design

Based on user research, competitor analysis, surveys, and data insights, we designed Slouchii as a focused, distraction-free productivity tool that corrects posture while helping users stay on task:

Simple, clutter-free interface – Competitor products often rely on gamification, ads, or outdated designs, which disrupt focus. Slouchii’s UI is minimal and elegant, keeping attention where it matters.

Reliable, comfortable hardware – Users needed accuracy without feeling monitored. Cameras were ruled out due to lighting variability and inconsistent quality. Instead, we integrated an accelerometer and gyroscope for precise spatial localization, ensuring comfort, affordability, and effectiveness – that can be harnessed by the user.

Seamless workflow – The experience is low-friction and intuitive, so posture correction amplifies productivity instead of interrupting it.

Proven productivity method – Slouchii uses the Pomodoro technique with customizable timers, allowing users to work in focused intervals at their own pace.

considerations

Go To Market – Target University students and office workers via social media, campus/school partnerships (i.e. iClicker), business contracts, and productivity/fitness influencers. Drive adoption with affordable hardware bundles and a desktop application.

Product Roadmap (Post Hackathon) – launch this for beta testing. Collect feedback and apply. Improve on hardware (precision, comfort, etc). A/B test downloadable desktop application vs. web app; we hypothesize greater success in the latter.

Internal Influence – I want to designate this portion to shoutout my teammates as their wants and needs played a big part in my ability to ideate this solution.

  • Background Engineer – background in webapp development; wanted to challenge himself by incorporating some kind of hardware into our project.

  • Frontend Engineer – younger in age; less (relative) developing experience. Wanted to challenge herself by implementing moving and reactive components.

  • UI/UX Designer – relatively new designer with a strong background in research. Wanted to get more comfortable with Figma without feeling overwhelmed.

Go To Market – Target University students and office workers via social media, campus/school partnerships (i.e. iClicker), business contracts, and productivity/fitness influencers. Drive adoption with affordable hardware bundles and a desktop application.

Product Roadmap (Post Hackathon) – launch this for beta testing. Collect feedback and apply. Improve on hardware (precision, comfort, etc). A/B test downloadable desktop application vs. web app; we hypothesize greater success in the latter.

Internal Influence – I want to designate this portion to shoutout my teammates as their wants and needs played a big part in my ability to ideate this solution.

  • Background Engineer – background in webapp development; wanted to challenge himself by incorporating some kind of hardware into our project.

  • Frontend Engineer – younger in age; less (relative) developing experience. Wanted to challenge herself by implementing moving and reactive components.

  • UI/UX Designer – relatively new designer with a strong background in research. Wanted to get more comfortable with Figma without feeling overwhelmed.

I love building things. But even more, I love building them with others. Let’s connect!

Based in Vancouver, Canada

Open to relocate

Last Updated: 2025 Summer

I love building things. But even more, I love building them with others. Let’s connect!

Based in Vancouver, Canada

Open to relocate

Last Updated: 2025 Summer

I love building things. But even more, I love building them with others. Let’s connect!

Based in Vancouver, Canada

Open to relocate

Last Updated: 2025 Summer